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MLB 2k8 Review
Posted by Central-Chippewas, 298 days ago Jan 07, 2009
  Major League Baseball 2K8
  Articles | FAQ | Achievements | Files | Media | Video | Cheats | Boards | Buy Now
 Rating Preview
 Replay Value
 7.5 
 Graphics
6.5
 Sound
7.0
 Multiplayer
6.0
 Single Player
8.5
 Controls
8.0

For years, the coming of spring meant that I would rejoin my baseball team for another year of mediocrity. With my glory days long behind me, I now get my baseball fix through my Xbox 360. MLB 2k8 gets me ready for the season, but ultimately leaves me wanting just a bit more.

2k’s annual baseball game was given a total control rehaul by 2k Los Angeles. As is the trend with most sports games today, most of the controls have been mapped to the right analog stick. While some may be skeptical, the new systems work very well.

The most extreme control change was with pitching. Ditching the button approach, 2k has now mapped all your pitches to the right stick. To differentiate between curveballs and fastballs, tracing different motions of the stick is necessary. To throw a fastball, you have to push down and then up. A curveball requires you to draw a half circle along the outside of the stick. Throwing Tim Wakefield’s signature knuckleball means you must draw a full circle. If you screw up the timing, a batting practice fastball is thrown, most likely ending up in the stands.

It sounds harder than it ends up being. There’s a steep learning curve, but once you get the hang of it, it makes a lot of sense and is really quite an enjoyable take on pitching. Our only real complaint with the system is that some pitches like the cutter and the 2-seam fastball seem less responsive than the majority of the other pitches.

Hitting also received a minor revamp. Last year’s Swing Stick has been replaced with Swing Stick 2.0. 2k7’s swing system revolved around picking a contact or power swing. No more. This year, the system is based on the timing of your swing and the pitch itself. You do have some control. If you push up and left while swinging, your batter will aim towards left field, and vice versa. The new system does make up for last year’s flaws. It’s nice to see that if you hit a pitch down and in, it won’t end up in the right field bleachers.

 Our Rating for MLB 2k8 Review
7.5
Replay Value
Franchise mode and the new card system will keep you coming back for more, but the online needs some work before it can be as enjoyable.
6.5
Graphics
The graphics are hit or miss. The player models are so-so, the animations and signature styles are nice. But the framerate issues plague the fielding.
7.0
Sound
Old stalwarts Jon Miller and Joe Morgan call a good game of baseball, but the commentary is starting to show its age.
6.0
Multiplayer
The game is good on local multiplayer, but the lag and delay on Xbox Live make it near unplayable.
8.5
Single Player
Franchise mode is as deep as ever, and will keep the diehards playing until the Fall Classic.
8.0
Controls
The new analog controls work well with a few bugs, but the pitching shines through as a truly new experience.
7.0
Overall
Some issues really hold back the game, but there is definitely some fun to be had with MLB 2k8.
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  #1 Mar 21, 2008 12:35:51 297 days ago

JagerMichael
4 Comments

Very solid review. I’m hoping after the patch comes out and some testing is done that these scores might be able to receive a bump.

Well done.


 
 
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