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  Earth Defense Force 2017
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 Earth Defense Force 2017 Cheats
Hint - Mission 21
From Cougar

This mission will introduce you to the big brothers of the black ants: the red ants. These ants have an incredible amount of armor, and attack in huge waves, allowing them to survive your hail of fire to get in close and tear you to pieces. Simply running and gunning might seem like a good approach, but it won’t keep enough of the enemies off you, so a different tactic is needed.



Equip a rocket launcher with a large blast radius (the Goliath or one of the later model Stingrays will work beautifully for this) and a sentry gun of some type. Lay down the sentry guns and bombard the enemies with the rocket launcher as they come in. As soon as the ants get in range, activate the guns. This will highly slow the opponents’ advance as the front line is constantly hit by the sentries. This will allow you time to pick off the ones that break through your wall of fire.



Make sure to reload your sentry guns before the first group is defeated, because a second group will spawn behind your starting location. Keep a cool head and use the same strategy on all three waves to prevail against this numerically superior foe.

Hint - Mission 9
From Cougar

This mission puts you up against a new type of enemy, the Walking Arms or “Hectors,” as they are often called. These powerful mobile weapon platforms can be outfitted with a variety of oversized attachments on each arm to adapt to their enemies. The Walking Arms will start out at a decent distance from the shore, but will be constantly moving in and raining down destruction on the group of troops gathered there.



To make matters worse, a huge group of gunships will need to be taken care of as well. The thing to note about Walking Arms is that their height makes them very unstable and rapid firing weapons can easily throw off their aim. As a result, closing the distance with an assault rifle, preferably an RA model, is fairly easy. This will also cut down on incoming damage by a huge amount while allowing your supporting troops to dish out a large amount of punishment.



As for the gunships, there are two viable methods for taking them out while focusing on the more dangerous Walking Arms. The first is to use a missile launcher with a fast missile (MLRAs or Emeralds work well) and fire off a couple shots at the swarm of Gunships while focusing on the Walking Arms. This will let you take them out every time you get a spare moment and cut down on the amount of enemies firing upon your troops.



The other method is to use groups of sentry guns, preferably fast firing ones such as the ZERA. This will let you concentrate on the Walking Arms while the guns take on the Gunships.

 
 
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